Agile game development with Scrum

Agile game development with Scrum

ved Clinton Keith
4/5
(15 stemmer)
Først udgivet
2010
Udgivere
Addison-Wesley
Sprog
English

Author certainly knows Agile/Scrum. The examples from the game industry keep it interesting and grounded in practicality.

I've been doing a fair amount of reading on Agile lately, and I can say that this is the best Agile development book I've come across.In addition to an interesting introduction to Scum and Agile and its history in the gaming industry, the author describes and provides insight into many of the challenges that all Agile implementations face.

Drawing from his own experience as developer and CTO in the game development industry, Keith Clinton has written a book that provides both an overall vision of the Agile and Scrum approaches combined with a detailed practice of these principles in the specific context of game software development. It gives therefore also a good introduction to the software practices of the gaming industry.

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